This presentation is a call from the past, as for the Facepunch anniversary, i had to review all the work i've done with Rust in the last months. This is a WIP map, because it was one of my first, and I've refined my techniques since... (suite…)
Catégorie : rust.observer
Map: Steep – The Atoll
AHHHHH... Beautiful Scilly & Bellingshausen atoll in Tahiti... don't you think it's a great place to have your next vacations? This is only the featured image for the presentation, it's not the actual map... which is shown in the post itself. (suite…)
Map Contest, first winner
I was too busy with my move, so I forgot to post the article about the Map Contest... tsss that's bad! Anyway, blame on me, I now annonce that we started a montly contest that will give the winners a complete custom map for their own server. So, each month, during the week-end after the... Read more
Project Steep
... Steep is a pure fiction based on Rust' back-story. This game, Rust, is based on a back-story involving two main companies: Cobalt, which seems to be developing new tech based on sulfur and uranium, and Zenlabs which is the main transporter of the Cobalt industry. Apart from the back-story that about nobody knows anything about,... Read more
HowTo: Well Prepare a Procedural Map
This is the process to have perfect Procedural Map with RustEdit: these are not the steps in the usual way. This process can not be applied to anyother map engine like rust.io, because these systems do not let you decide what you want from your map. The Procedural Map is a map that is auto-generated... Read more
WIP Map: Steep – Rustic Dementia
I name it "Rustic Dementia" because it's a map that only has Rustic monuments, like the barns and the fishing villages. No concrete or metal based monuments. Cobalt cleaned the place of all building containing nocive metals and rads. The company discovered soon after the Savas Project that all buildings constructed in the Cobalt era... Read more
Map: Nightmare in the Bayou
There was a planned event for last weekend's Halloween day. But since the family moved to another region, I was unavailable for managing it, and we decided to let it go to only the release of the map on our general server. so the [EXPOSED] Nightmare in the Bayou event was a success... a 5... Read more
Roamers and Runners?
Some Definitions: Roamers are most of the time Solo PVPers that work for clans on raids or revenges. They control their territory, and usually are great fighters. Their vision of survivalism is more like "King of the Hill". Runners on the other side are guys that run thru the maps, looting everything and stealing resources... Read more
Rust is for Roamers and Runners, not for Raiders…
Did you notice, on major servers, the usual routine? I checked the routines for most of the Rustafied and Facepunch Official servers for two months, and one all the situations, the routine is close to the same all the time... So let's resume on a weekly wipe, even if others are longer... we know the... Read more
Small things can make a great difference
Sometimes, it's not the big monuments that help the most... Because sometimes, you need your players to focus on locations that nobody care about. In this example, part of a map has lakes... nobody ever install their base on the side of lakes, because they are boring. So why not adding a micro-monument to spice... Read more