This was asked many times since the Tunnels came out last season… and now, Rust has underwater world… HOW CAN THIS BE ???
At first, no, the floor of the map is not at pixel 1… Actually, map makers know it well but never tell… all maps’ « Sea Level » start at 500 meters high, and the highest position possible is at 1000 meters high.
So basically we can go 500 meters below sea level, like you can feel by going down the 20 floors of the staircase that leads to the tunnels… We also can go 500 meters above floor level with your heli or balloon.
So the sea level exists, and when we install a monument that is forced to go lower than that level, we need to apply a « trigger« , and an « alpha mask » that will make the water invisible and no feeling it. If we forget this, you will see water in a tunnel and you will suffer drowning if you go in.
There is no magical effect.. this is a well known feature from the Engine that drive the graphics in Rust… So if a map maker tells you that your underwater or underground feature can not be done, just go somewhere else…
As an additional detail: The Map is a proportional size that is 10x smaller than reality. So, if you have a 3000 meters large map, you will walk 300 meters to cross it. You character can run at 1 meter per hit. It is proportional also like if you have a 3000x large map, it will be a 9 000 000 meters area. That’s why you will not often see a 6000x map… because they are too big and will take more time to load.
*(we don’t care, big maps are amazing as well)
Views: 44