This is the process to have perfect Procedural Map with RustEdit: these are not the steps in the usual way. This process can not be applied to anyother map engine like rust.io, because these systems do not let you decide what you want from your map. The Procedural Map is a map that is auto-generated... Read more
Catégorie : Specific customization for Map Makers
Small things can make a great difference
Sometimes, it's not the big monuments that help the most... Because sometimes, you need your players to focus on locations that nobody care about. In this example, part of a map has lakes... nobody ever install their base on the side of lakes, because they are boring. So why not adding a micro-monument to spice... Read more
Someone’s haunting, but the Bus Stop is not unbuildable…
Not really actually... it's more like "Buildable on Demand". With the new updates of the Rust Core, more features of the game will be customizable by the Map Makers, people like us who customize what you see in the game. And this was on the roadmap for at least 2 years due to the lack... Read more
Inland Offshore Cargo Ship
What? yeap! We can do about anything with Rust elements... Even make the Cargo Ship road inland on a river or a fjord. [caption id="attachment_113" align="alignnone" width="1920"] And what a sight, isn't it?[/caption] This is as easy as building new roads, because it's a road, actually. The Cargo Ship can go wherever the map maker... Read more