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Catégorie : Customization

Oxide – Core and Plugins for Rust

22 août 2021 (updated 2 janvier 2024) Published by Jean-Pierre

visit: uMod - Home Oxide is THE engine to add features to your Rust server. If you want to customize Rust Gameplay, you can not without using Oxide. uMod is the repository of everything free for this engine, which is a good place where to start. You have first to install and activate Oxide on... Read more

Category: Customization, rust.observer, We advertise others work!

How is it possible ?? – rust underwater and tunnels?!

12 août 2021 (updated 2 janvier 2024) Published by Jean-Pierre

This was asked many times since the Tunnels came out last season... and now, Rust has underwater world... HOW CAN THIS BE ??? At first, no, the floor of the map is not at pixel 1... Actually, map makers know it well but never tell... all maps' "Sea Level" start at 500 meters high, and... Read more

Category: Customization, rust.observer

so how does it work here?

31 janvier 2021 (updated 2 janvier 2024) Published by Jean-Pierre

So, what's this site? people ask me often these last weeks... This site is in many parts: The showroom for the Custom Maps i create for my own [Exposed] servers.  If it is not for my own network of servers, the maps I created for server owners who deserve that you visit their server and... Read more

Category: Customization, rust.observer

Some ideas of Scenarios for building a map.

13 décembre 2020 (updated 2 janvier 2024) Published by Jean-Pierre

There is no real scheme for building a map in Rust... you use the Procedural engine and tada, a 30 seconds map is auto-generated for you.  But these are crap.  Always the same borrrrrrrring maps with the same elements. Here we build maps based on ideas, concepts, scenarios and gameplays.  You can even decide if... Read more

Category: Customization, Gameplay, rust.observer

HowTo: Well Prepare a Procedural Map

23 novembre 2020 (updated 2 janvier 2024) Published by Jean-Pierre

This is the process to have perfect Procedural Map with RustEdit: these are not the steps in the usual way. This process can not be applied to anyother map engine like rust.io, because these systems do not let you decide what you want from your map. The Procedural Map is a map that is auto-generated... Read more

Category: Customization, rust.observer, Specific customization for Map Makers

Some Custom Works of Art

17 octobre 2020 (updated 2 janvier 2024) Published by Jean-Pierre

Not even open yet, and we received some requests for maps customization...  You can read the "How to Customize Official Monuments?" post about customizing existing monuments... This post is for adding more elements. Server Admins usually ask me to show them videos of my work.  But I'm crap at video editing, so I do not... Read more

Category: Customization, rust.observer

How to Customize Official Monuments?

17 octobre 2020 (updated 2 janvier 2024) Published by Jean-Pierre

I'm often asked to build maps that would still contain the official monuments but with a different feeling because "custom". Ok, that's easy for the first pitch.  Why not add prefabs and extensions to them. Then you can add plugins to add NPC or specific zones to them. Here are some examples of existing monuments... Read more

Category: Customization, rust.observer

Map: Madmax Beyond Wasteland

2 octobre 2020 (updated 2 janvier 2024) Published by Jean-Pierre

I was watching the MadMax quadrilogy and was thinkin' that the whole thing would do a great scenario for Rust... And as they announced a Prequel to Furiosa's presence in Fury Road, whatelse can we suggest that "She was searching beyond the wasteland for redemption"... And that's exactly what this Rust Map is doing... suggesting... Read more

Category: Customization, Map Design, rust.observer

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